Squad Balance and the Maximum Bid
Every owner plans to buy one great player and fill the rest cheaply. The reserve decides whether they can. How the ceiling works, and three shapes of squad.
Copying a televised auction ladder into a fifty thousand budget gives you one bid and a hammer. How to size increments against your own auction, with worked ladders.
The bid increment is how much the price goes up when somebody raises. It sounds like a detail. It decides how long your auction takes and whether the room ever finds out what a player is worth.
Two failures, both common, both from copying a number rather than working one out.
Increments too large. A base price of 20,000 with a 25,000 step means the second bid is 45,000 and the third is 70,000. A player worth about 50,000 gets exactly one bid. The auction becomes a series of yes or no decisions rather than a contest, and the prices that come out of it are noise.
Increments too small. A one crore budget (10,000,000 rupees, about $120,000) with a 5,000 step needs forty raises to move a player from 2 lakh to 4 lakh (a lakh is 100,000 rupees, roughly $1,200). The room loses interest, the auctioneer loses their voice, and a hundred-player auction runs past midnight.
Not the budget. The average slot, which is the budget divided by the minimum squad size. That is roughly what a normal player in your auction costs.
On a one crore budget with a minimum squad of 15, the average slot is about 6.6 lakh. On a fifty thousand budget with a squad of 11, it is about 4,500. Those two auctions need completely different ladders, and the ratio between them is the only thing that transfers.
A step of about 5% of the average slot gives roughly a dozen raises between the base price and a typical sale. That is enough for the room to find a price, and short enough to keep the night moving.
One step for the whole auction is a compromise: too big at the bottom, too small at the top. Real auctions use a ladder, where the step grows as the price does.
Three bands is enough:
| Price range | Step | As a share of the average slot |
|---|---|---|
| Base to 1x average slot | 5% of average slot | fine at the bottom, where most players sell |
| 1x to 3x average slot | 10% | the contested middle |
| Above 3x average slot | 25% | the marquee fights, where 5% would take forever |
Worked through on a one crore budget with a squad of 15:
| Price range | Step |
|---|---|
| 0 to 5 lakh | 25,000 |
| 5 lakh to 20 lakh | 50,000 |
| 20 lakh to 72 lakh | 1.5 lakh |
That top band ends at 72 lakh because that is the most any team can bid on one player with those settings, so the ladder covers every price the night can produce.
The same shape on a fifty thousand budget with a squad of 11:
| Price range | Step |
|---|---|
| 0 to 4,500 | 250 |
| 4,500 to 15,000 | 500 |
| 15,000 to 40,000 | 1,000 |
Same auction, different scale. This is why the IPL's numbers cannot be borrowed: they are correct for their average slot and wrong for yours.
The purse calculator generates this ladder for whatever budget and squad size you enter, and it can be copied straight into the auction settings.
Set the ladder in Auction setup, under Budget and rules, as a set of ranges with a step for each. During the night, the bid button offers the next amount up the ladder rather than asking the auctioneer to compute it while the room is shouting.
Two behaviours worth knowing:
The opening bid is the base price, not base plus a step. The first team to raise a hand buys at the base price. Otherwise no player could ever be sold at their own base price.
Above the top band, the top step keeps applying. A ladder that stops short does not stop the auction; it just keeps using the largest step you configured. Better to set the top band to the maximum single bid your budget allows, so nothing is left to chance.
If you want to reason about it rather than copy a table:
Round every one of those to something callable. A step of 4,732 is arithmetically fine and useless in a room. 5,000 is the number.
More on how the whole night runs in how a cricket player auction works, and on the budgets themselves in squad balance and the max bid.
Every owner plans to buy one great player and fill the rest cheaply. The reserve decides whether they can. How the ceiling works, and three shapes of squad.
Of 33 tournaments created here, 17 configured an auction and 5 ever placed a live bid. What the settings on the other twelve have in common.
What to do in the week before, the day before, two hours before, during and after. Most of what makes an auction feel professional is not about the software.